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Ludo Vest

Online Ludo with voice chat Roll honest. Play loud.

Ludo Vest is free online Ludo you play out loud: talk to your table in matches of 2 to 8 players, team up 2v2 with a friend, and hang out in live voice clubs with Jackaroo and Dominos. Every match commits to its dice before the first roll, so "the dice are rigged" stops being an argument and becomes a checkable claim.

  • Dice you can verify yourself
  • Hearts from $0.49
  • Clubs with live mic seats
  • Play as a guest, no signup
  • Offline pass-and-play
Two Ludo Vest phone screens under the banner Play 2 To 8 Players: the home screen with 2 Player, 4 Player and a 6 and 8 Players card, Team Up Friends, Team Up Online and Offline shortcuts, and behind it the 8 Players variation picker.

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Ludo Vest in 28 seconds

Boards for up to eight players, clubs with live voice, gifts, Jackaroo and Dominos, in under half a minute.

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  • Two Ludo Vest phone screens under the banner Play 2 To 8 Players: the home screen with 2 Player, 4 Player and a 6 and 8 Players card, Team Up Friends, Team Up Online and Offline shortcuts, and behind it the 8 Players variation picker.
  • A Ludo Vest eight player match on a round board with eight coloured home bases and eight seated players, with the dice tray, undo, emoji and chat buttons, under the banner 8 Player Ludo.
  • The Ludo Vest table picker for a 6 player match showing the Classic, Arrow, Blitz and Master variation badges, a Rookie table with its prize, pot and entry button, and Ranked, Team Up and seat toggles, under the banner 4 Game Modes.
  • The Ludo Vest Clubs screen with a search field, Explore, Hot now and My clubs tabs and four picture cards for clubs with their level, members and language, beside an open club room, under the banner Create Or Join Clubs.
  • A Ludo Vest club room called Dice Royals with ten players on its mic seats, Chat, Games and Members tabs, a live chat feed, a Jackaroo table notice with a Watch button and a large microphone icon, under the banner Live Voice Chat.
  • The Ludo Vest Send a gift sheet over a club room, with recipient choices, gift categories from Classic to Love, a grid of gifts with their Hearts prices, quantity buttons and a Send button, beside a gift animation, under the banner Send Gifts.
  • A Ludo Vest Jackaroo table with a round wooden board, marbles in four colours, seated players and a hand of playing cards, beside a Dominos table with a chain of tiles on a wooden surface, under the banner Jackaroo And Dominos.
  • The Ludo Vest Rankings screen showing the Gold league, tabs for League, Top Gifters and Top Receivers, a global leaderboard with player level badges and win counts, and two level medals, under the banner Climb The Leagues.
  • 5

    Board variations

  • 10

    Mic seats per club

  • 48

    Gifts in seven categories

  • 35%

    Of every gift kept by the receiver

What is Ludo Vest?

Ludo Vest is a free online Ludo game for Android from Orvexaco, with provably fair dice: every match publishes a SHA-256 commitment to its dice seed before the first roll and reveals the seed at the end, so anyone can check the rolls. It has five variations (Classic, Master, Blitz, Arrow and Team Up), tables for 2, 4, 6 or 8 players, private rooms, offline pass-and-play on one phone, voice chat, and clubs with ten live mic seats. It has no forced ads (optional reward videos are coming soon), and Hearts packs start at $0.49.

Read next:How to play LudoPlay Ludo online with friends

Last updated

Five ways to play

Pick your variation

Every one plays the Double Piece, and Blitz, Arrow and Team Up each add one idea to Classic (a sprint, arrows or a partner), on purpose. A variation that needs a tutorial is a variation nobody plays. Up to eight at one table online, or two or four offline.

  • Classic

    The original rules · 15-second turns

    • Roll a 6 to bring a token out of base
    • Land on an opponent's token to send it back to base and take another turn
    • Two or more of your tokens on one square form a Double Piece: it moves together only on a 2, 4 or 6, by half the roll, and no opponent can pass it
    • A single token can never land on or capture a Double Piece; only an opponent's Double Piece landing exactly on it sends both home, with one bonus roll
    • The four start cells and four starred cells are safe; no capture ever happens there
    • An exact roll is needed to enter home, and a third 6 in a row ends the turn
  • Master

    Classic rules with Double Pieces · 15-second turns

    • Every Classic rule, Double Piece included: stack two tokens to block the way
    • No opponent can pass a Double Piece, and a single token can never land on or capture it
    • Only a Double Piece moving together and landing exactly on an opponent's Double Piece sends it home, never on a safe square
    • No capture needed to enter home; all four tokens still have to get home to win (your first token home finishes you at a 6 or 8 player table)
  • Blitz

    Arrow board, first token home wins · 15-second turns

    • Played on the Arrow board: corner and home arrows, a flight earns an extra roll, and arrow squares are not safe
    • One token starts on the board; the other three wait in base for a 6
    • Capture at least once before any token may enter home. Until then a padlock sits on your home column and your tokens keep lapping the board
    • The first player to bring a single token home wins the whole match
  • Arrow

    Corner and home arrows · 15-second turns

    • Classic rules, plus four corner arrows beside the centre and a home arrow for each colour
    • End a move on a corner arrow and your token flies diagonally across the corner
    • End on your own home arrow, two squares before your start, and fly straight into your home column
    • Every flight earns an extra roll; passing over an arrow does nothing
    • Arrow squares are not safe; stars and start squares are
  • Team Up

    Opposite seats pair up · any variation

    • Four seats, two teams: the players sitting opposite each other
    • Pairs with Classic, Master, Blitz or Arrow and keeps that variation's rules and clock
    • Teammates never capture each other and share squares freely; a Double Piece is one player's own, so your partner's never blocks you
    • All eight tokens of a team home wins (in Blitz, the first token home), and the pair split the prize
  • Every rule, in full

    The complete rule set for all five variations: shared board rules first, then what each one changes.

    Read the rules

How gifting works

Send it, and everyone wins something

Gifts are the club economy. The sender gets the show, the receiver keeps a real share, the jar fills for the whole room, and the leaderboard remembers.

  1. 01

    Pick a gift

    48 gifts in seven categories, from Tea at 10 Hearts to Eternal Love at 100,000. Send 1, 7, 17, 77 or 777 at once.

  2. 02

    Price sets the show

    Six price bands, from Spark to Mythic: a quick pop from seat to seat at the low end, a four-second full-screen show at the top. Shows are silent, so they never talk over the mic.

  3. 03

    The receiver keeps 35%

    A 1,000-Heart gift costs 1,000 and pays the receiver 350 Hearts. Group gifts pay every recipient the same share.

  4. 04

    The jar fills

    Every Heart drops a point into the club jar. Fill it inside 72 hours and leadership collects 10%, split by contribution.

  5. 05

    Top Gifters wear it

    Daily and weekly top-ten boards per club. The badge sits on your seat and your chat lines until the period ends.

  • Spark10-99 HeartsA quick pop from seat to seat
  • Glow100-299 HeartsA burst around the receiver
  • Radiant300-999 HeartsCentre stage, with a ribbon naming both
  • Epic1,000-4,999 HeartsFull-width show and a banner
  • Legendary5,000-24,999 HeartsFull-screen show and a gold marquee
  • Mythic25,000+ HeartsFour-second takeover; a gold ring on their seat for 60 s

Combos stack when the same gift goes to the same person inside eight seconds.

Clubs

A room, not a feed

Ludo is played out loud. A club is ten mic seats, a role ladder with real moderation, gifts with real weight, and tables for the games your group plays between matches.

A Ludo Vest club room called Dice Royals with ten players on its mic seats, Chat, Games and Members tabs, a live feed and a large microphone icon, under the banner Live Voice Chat.
  • Jackaroo 2, 4, 6 or 8 seats

    A loop of 76 holes (114 at 6 seats, 152 at 8) with a hand of cards deciding each move. From four seats up, opposite seats are partners and play in pairs.

    Jackaroo rules
  • Dominos 2 seats

    Head to head on the tiles, one deal and one game. The boneyard order is committed before the first draw and revealed when the table ends.

    Dominos rules
  • Spectators Any member

    Watch a live table from the gallery, chat with the seats, and see every hand as a count rather than a card.

  • Ten mic seats

    Ten from day one, fifteen once the club reaches level 20, and none of them level-locked. Admins and above tap a free seat to sit and invite everyone else; managers can lock one. Twelve reactions float over a seat, and Admins can mute a lower rank for the room.

  • 48 gifts, seven categories

    Classic, Royal, Creatures, Vehicles, Magical, Seasonal and Love. Combos stack inside eight seconds; group gifts reach everyone in the room or everyone on mic, and a club gift only goes to someone in the room.

  • The jar is the level

    A full jar is one jar collected, and jars are what raise the club level: four for level 2, one more each level after. Level unlocks capacity, seats and cosmetics.

  • Top Gifters

    Daily and weekly boards, top ten per club, with a badge on your seat, your chat lines and your member row for as long as the period lasts.

  • Jackaroo and Dominos

    Jackaroo for 2, 4, 6 or 8, Dominos for two, hosted by a manager. Seats are by invitation (members or guests in the room), and any member can watch; the host can mute the gallery.

  • Membership for 69 Hearts

    Anyone can walk in as a guest and listen. 69 Hearts makes you a Member at once, in a private club or a public one (no request, no approval), and being in other clubs never stands in the way. Capacity still applies, and a player the club has banned cannot see it at all.

Vest & Crown

Prestige you wear, not an edge you buy

A ladder earned only from Hearts packs (each pack carries its Crown Points, from 50 to 10,000), counted inside a global 30-day cycle that starts from zero for everyone. It changes how you look in every room and nothing about how the dice fall.

  1. Vest I

    10,000 CP per cycle

  2. Vest II

    25,000 CP per cycle

  3. Vest III

    50,000 CP per cycle

  4. Crown I

    100,000 CP per cycle

  5. Crown II

    200,000 CP per cycle

  6. Crown III

    350,000 CP per cycle

  7. Crown IV

    500,000 CP per cycle

  8. Crown V

    750,000 CP per cycle

  9. Crown VI

    1,000,000 CP per cycle

  • Frames and wings (still, painted art from Vest I to Crown VI), plus titles, entrance effects and auras that follow you into every room
  • A profile theme and one exclusive sticker per tier, nine in all
  • A status for one global 30-day cycle: the tier is set by Crown Points earned this cycle, not lifetime, and every cycle starts from zero for everyone
  • Never read by matchmaking, the dice, stakes, payouts or a leaderboard score

Hearts packs

More Hearts for less

Ten packs, from a first-purchase Starter at $0.49 to 150,000 Hearts for $99.99. Every step up gives you more Hearts per dollar. The number on each card is the arithmetic, not a slogan.

  • First purchase

    Starter

    500

     

    1,020 per $1

    500 Hearts in total for $0.49, worth 50 Crown Points.

    50 CP

  • Small

    1,100

     

    1,111 per $1

    1,100 Hearts in total for $0.99, worth 100 Crown Points.

    100 CP

  • Medium

    3,200

    +300 bonus

    1,171 per $1

    3,500 Hearts in total for $2.99, worth 300 Crown Points.

    300 CP

  • Large

    5,300

    +700 bonus

    1,202 per $1

    6,000 Hearts in total for $4.99, worth 500 Crown Points.

    500 CP

  • Most popular

    Mega

    11,000

    +1,500 bonus

    1,251 per $1

    12,500 Hearts in total for $9.99, worth 1,000 Crown Points.

    1,000 CP

  • Grand

    22,500

    +3,500 bonus

    1,301 per $1

    26,000 Hearts in total for $19.99, worth 2,000 Crown Points.

    2,000 CP

  • Elite

    34,000

    +6,000 bonus

    1,334 per $1

    40,000 Hearts in total for $29.99, worth 3,000 Crown Points.

    3,000 CP

  • Royal

    58,000

    +12,000 bonus

    1,400 per $1

    70,000 Hearts in total for $49.99, worth 5,000 Crown Points.

    5,000 CP

  • Imperial

    90,000

    +20,000 bonus

    1,467 per $1

    110,000 Hearts in total for $74.99, worth 7,500 Crown Points.

    7,500 CP

  • Best value

    Legend

    120,000

    +30,000 bonus

    1,500 per $1

    150,000 Hearts in total for $99.99, worth 10,000 Crown Points.

    10,000 CP

  • Hearts are bought from the Club section (the balance pill with the plus on it), never from the Shop, which sells Gold and Gems.
  • Every Hearts pack earns the round number of Crown Points on its card (50 for Starter up to 10,000 for Legend) on the Vest & Crown ladder, counted toward the current 30-day cycle. Gifted Hearts, jar rewards and daily login rewards never count, and a refunded pack takes its Crown Points back.
  • Nothing you buy reaches the dice. The generator has two inputs, the match seed and the roll index, and your wallet is not one of them.

Fair by construction

Don't trust us. Check.

Every match commits to its entire dice sequence before the first roll and hands you the proof at the end. If we ever changed a roll, anyone could catch it.

The whole scheme

commitment = SHA-256(seed)            // published before roll 1
roll(n)    = HMAC-SHA256(seed, id:n)  // reduced to 1-6, no bias
seed                                   // revealed when the match ends

Reduction discards any byte of 252 or above before taking it modulo 6, so all six faces are exactly equally likely rather than nearly so.

  • Committed, seeded dice

    Before roll one the server draws a 32-byte seed and publishes its SHA-256. Every roll is HMAC-SHA256(seed, match:n), reduced to a face from 1 to 6 with no bias. The seed is handed to you when the match ends.

  • Server authoritative

    Clients send intent: roll, move, play a card. The server produces every outcome and rejects anything not on the list of legal actions. A modified client gets an error, never a state change.

  • Tables too

    Jackaroo decks and Dominos tiles are shuffled by the same committed scheme, every position exactly equally likely, the seed revealed at the end.

  • Money never reaches the board

    Hearts, Gems, Gold and prestige are inputs to rewards and cosmetics, never to randomness. An undo re-draws a value that was already fixed.

In the app

What you actually get

The same screens as our Google Play listing, taken from the shipping build.

  • The Ludo Vest table picker for a 6 player match showing the Classic, Arrow, Blitz and Master variation badges, a Rookie table with its prize, pot and entry button, and Ranked, Team Up and seat toggles, under the banner 4 Game Modes.
    Game modesClassic, Arrow, Blitz and Master
  • The Ludo Vest Send a gift sheet over a club room, with recipient choices, gift categories from Classic to Love, a grid of gifts with their Hearts prices, quantity buttons and a Send button, beside a gift animation, under the banner Send Gifts.
    Send giftsGifts for one player, the mic or the whole club
  • A Ludo Vest Jackaroo table with a round wooden board, marbles in four colours, seated players and a hand of playing cards, beside a Dominos table with a chain of tiles on a wooden surface, under the banner Jackaroo And Dominos.
    Jackaroo and DominosCard and tile tables for your club
  • The Ludo Vest Rankings screen showing the Gold league, tabs for League, Top Gifters and Top Receivers, a global leaderboard with player level badges and win counts, and two level medals, under the banner Climb The Leagues.
    Climb the leaguesA weekly league and a global ranking

Getting started

Four steps, no signup

You can be in a match before you have decided whether you want an account.

  1. 1

    Install free

    Free on Google Play for Android, with iOS to follow. Nothing to pay before your first match, and no forced ads: optional reward videos are coming soon.

  2. 2

    Play as a guest

    No account, no email. Your device is your login. When you want the account on a second phone, sign in with Google and it moves with you.

  3. 3

    Get seated

    Pick a variation, 2, 4, 6 or 8 seats, and a stake, and you are matched into a table in seconds. Team Up waits for four players, and a club table seats only the players its managers invite.

  4. 4

    Roll, then check

    When the match ends, the seed is revealed. Recompute the rolls yourself if you want to.

Straight answers

The questions people actually ask

What is Ludo Vest?

Ludo Vest is a free online Ludo game for Android, made by Orvexaco. Every match commits to its dice before the first roll and reveals the seed at the end, so anyone can check the rolls were not changed. It has five variations (Classic, Master, Blitz, Arrow and Team Up) on tables of 2, 4, 6 or 8, private rooms, offline play, voice chat at the table, and clubs with ten live mic seats.

Are the dice really fair?

Every match publishes a SHA-256 commitment to its dice seed before the first roll, and reveals the seed when the match ends. Recompute the sequence and compare. The Fair Play page walks through it step by step.

Is Ludo Vest pay-to-win?

No. The dice generator has exactly two inputs (the match seed and the roll index), so no purchase, level or prestige tier can change a roll. Cosmetics are visual only, and an undo re-draws the next value from a sequence that was fixed before the match began, so it buys a different move, never a better die.

Do I need an account to play?

No. Guest accounts are keyed to your device, so the same handset always restores the same player, progress and all. Linking Google upgrades that account in place rather than starting a new one, and it is what carries it to a second phone. Facebook sign-in is coming soon.

What are Gold, Gems and Hearts?

Gold is the table stake and comes mostly from playing. Gems buy an undo: a fresh roll of the dice you just threw. Hearts are the club currency: gifts, club membership, and the undo inside a club match. Winning a club-hosted table pays 2 Hearts; a match won from Home (public, ranked or a private room) pays Gold and XP, never Hearts. Hearts packs run from 500 for $0.49 to 150,000 for $99.99, and Hearts are bought from the Club section, not the shop. The Shop sells Gold packs from 13,000 for $0.99 and Gems packs from 390 for $0.99. Prices are quoted here in US dollars; the app shows every price in your local currency.

What happens to a gift after I send it?

You pay the catalogue price; the receiver is credited 35% of it as Hearts, and every Heart also drops a point into the club jar. Group gifts (everyone in the room, or everyone on mic) charge once per recipient and pay each of them the same share. Inside a club, a gift only goes to someone who is in the room.

How do I get on the mic?

The mic seats belong to the managers (Owner, Super Admins and Admins), who tap a free seat and sit straight down. Everyone else, members and guests alike, sits by invitation: a manager taps Invite to Mic on your member card and you take the seat from the invite. Managers can lock and unlock empty seats and may sit on a locked one. Ten seats per club, fifteen from club level 20; managers can mute a lower-ranked seat for the room.

Where can I download it?

On Google Play for Android, under the package com.ludovest.app. The Google Play button on this site goes straight to the listing. iOS follows; its button stays greyed out until the App Store listing is genuinely live.

Roll something honest

Free to play, no account needed, and every match verifiable after the fact.

Get it onGoogle PlayComing toApp Store

Android is live on Google Play. The App Store build follows. A store button turns into a link the day the listing is genuinely live, and not before.